Wednesday, 12 October 2011

The new game should have been finished and released by now, but I've still got a couple of levels to finish, and god knows how much stuff to do after that. Given that the game is built on a modified version of the first game's code, it really has taken an age.

Going forward after this game, I've got three options:

i) Keep going as I am, taking over a year to make games with a lot of content, and hope the quality is good enough for it to get noticed outside of the Xbox Indie games service (ie. Steam.)

ii) Find someone to do all the graphics for me, which would speed things up a bit but give me less control and a smaller percentage of the profits.

iii) Scale things back to focus on games which will only take 3-6 months to finish. Soumething like 'The Impossible Game" on XBLIG would be an example of such a game.

Regardless of what I do in the long term, I'll probably try and knock something out in a couple of months after this game, just to see if I can.

PS. Congratualtions to Steve W (full name withheld) for being the only entrant and therefore winner of the competition below. If he had an apple for a head he says he would hide in a tub of water during halloween and terrify the participants of an apple-bobbing competition. Well done Steve! (Although frankly you could have said anything and still won). I'll probably do something similar when the new game is coming out and hopefully get a few more entrants.

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